One codebase, both platforms
React Native with TypeScript. Platform-specific native code only where it is genuinely required, and documented when it is.
React Native apps that feel native, ship to iOS and Android together, and don't need two separate teams. Including the review and submission process, which is where most first-time launches lose a month.

Native builds mean two codebases. Every feature gets specified once and implemented twice, the platforms drift out of sync, and you carry double the maintenance forever. For most products that is a cost with no matching benefit.
React Native shares the great majority of code across both platforms while still rendering real native components, so it feels like an app rather than a website in a shell. When something genuinely needs platform-specific native code, we write that piece natively rather than fighting the framework.
The other thing that derails launches is store review. Apple rejects for reasons that are not obvious in advance, and each round trip costs days. We handle submission, metadata, and the rejections, because knowing the common causes in advance is worth more than any amount of optimism.
React Native with TypeScript. Platform-specific native code only where it is genuinely required, and documented when it is.
App Store and Play Store setup, metadata, screenshots, privacy declarations, and the review process, including responding to rejections.
Configured so you can ship most fixes to users without waiting for another review cycle. This changes how fast you can respond to a problem.
We decide explicitly what works without a connection and what happens when it returns. Mobile networks fail constantly and pretending otherwise produces bad reviews.
Set up properly, with permission timing that does not get denied immediately and preferences users can actually control.
Instrumented before release, so your first week of real usage produces data instead of guesses.
Listed explicitly so there is no argument later about what was in scope.
We would rather lose the enquiry than take on work we are the wrong people for.
Larger engagements vary enough that a headline number would mislead, so those are quoted after a free call. We always tell you what drives the number.
Scoping the app properly, and confirming it should be an app at all.
Quoted
Priced on the size of the app
2 weeks
Getting a real app into both stores.
Quoted
Priced after discovery, when the scope is real
4-7 months typical
Keeping a live app healthy. OS updates break things on a schedule.
Quoted
Monthly, priced on the app's complexity
Rolling monthly
React Native for the large majority of products: one codebase, genuinely native components, and roughly half the ongoing maintenance. Go fully native when your app's core value depends on sustained high-performance rendering, heavy 3D, or very deep platform-specific hardware integration. We will tell you honestly which case you are in during discovery, including when the answer costs us the project.
Yes, end to end: developer account setup, metadata, screenshots, privacy and data-use declarations, submission, and responding to rejections. The accounts are created under your ownership, so you are never dependent on us for access to your own listing.
Four to seven months is typical for a first version with a real backend. Add one to three weeks for store review on the first submission. Apple's timeline is not ours to control, and first-time apps are rejected more often than experienced teams admit publicly.
For most changes, yes. We configure over-the-air updates so JavaScript-level fixes and content changes reach users directly. Changes to native code or store metadata still require a review cycle, but that is a much smaller share of typical updates.
Thirty minutes, no pitch. We will tell you what we would do, what it would take, and whether you need us at all.